Lugar:


Puestos Vacantes:
1

Jornada Laboral:
Completa

Detalles de la oferta

Rigger, Madrid
We’re looking for a Rigger to join our team in Madrid, Spain.
As Rigger you will responsible for creating appealing concepts which capture the atmosphere and art style of scenes to be implemented in our products. You’ll also be responsible for creating high-quality concepts of elements which can be used by 3D artists to create the assets for the game. Furthermore, you’ll be supporting the UI team were possible and help the game design team to visualize their vision. Your concepts will be the first step to the realization of the visual style of our product.
Saber Interactive is one of the world’s leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.
Along with your resume, please submit a link to a demo reel, which highlights your expertise in the required areas, especially in regards to rigging and skinning of characters and objects and their implementation in Unreal Engine 4 as skeleton meshes.

Responsibilities
• Develop and create skeleton, rigs and skin weightings for characters and objects
• Import and implement animated characters and objects in Unreal Engine 4 using the skeletal mesh and related components
• Develop the required scripts to ensure a smooth pipeline to import and implement characters and skeletal objects in our games
• Creating appealing concepts which capture the atmosphere and art style of scenes to be implemented in our products
• Creating high-quality concepts of elements which can be used by 3D artists to create assets for the game
• Support the UI team were possible and help the game desing team to visualize their vision. Your concepts will be the first step to the realization of the visual style of our product.
Required Skills
• Minimum of 1 year of experience as Rigger
• Familiar and experienced in the rigging and skin processes with 3D Max and Maya
• Ability to develop scripts for 3D Max and Maya
• Experience with Unreal Engine 4 and components such as physics and skeletal meshes
Nice to Have Skills
• Knowledge of topology and ability to adjust models to improve deformations in geometries
• Experience with Motion Builder and 3d animation
• Ability to get adapted to different programs and working methodologies
Benefits
• Opportunity to work with a great international team of professionals on the next generation of AAA titles
• Salary based on experience
• Permanent, full-time contract
• Good and young work environment
• On-site work in our office in Alcobendas, Madrid
• Flexible working hours


Horario: Completo, jornada partida


Área:

  • Diseño / Diseño Gráfico

Requisitos


Conocimientos:

  • Dibujo Técnico
  • Nivel de Estudio: FP Grado Superior Completo


Edad: Desde 25 Hasta 35 Años


Sexo: Indefinido

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