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Lead Lighting Artist (Barcelona, Spain)

Lead Lighting Artist (Barcelona, Spain)
Empresa:

Activision Blizzard


Detalles de la oferta

Job Description :Founded in 2002, Infinity Ward is the original studio behind the franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: , and most recently, and. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.Infinity Ward is wholly owned by Activision Blizzard. To learn more about our studio, please visit us at , on Facebook at , and on Twitter.Your MissionInfinity Ward, the developer of numerous award-winning games, is seeking a Lead Lighting Artist to join their team in Barcelona, Spain.Candidates should have a deep knowledge of visual and technical lighting in game development and be motivated to lead by example. Experienced in guiding artists through clear and constructive feedback, willing to work with off-site team members and partner studios within Activision, to deliver the highest visual and technical quality lighting. If you have experience in creating FPS lighting and guiding artists in shipping AAA titles with "best in class" lighting, then we are looking for you!Priorities can often change in a fast-paced environment like ours, so this role includes but is not limited to, the following responsibilities:Work with on and off-site Level Designers, Environment Artists, Visual Effects Artists, and team leads to provide creative lighting solutions across various game modesCollaborate with global engineering and development teams to debug issues, solve and help guide future technologyCreate or/and guide the team to create visually stunning creative solutions that are within memory and performance constraints across multiple platformsOversight of map lighting including completion of production deliverables from initial look development to final polish passLead remote teams in Europe and Asia - review technical and visual aspects of lighting work and provide feedback and oversightMaintain high quality standards and attention to detail for PBR and lighting across teams and studiosParticipate in the capture process for skies and materials across EuropeProvide mentorship to other lighting team members in specific areas of expertiseAssist in the documentation and communication of technical and process guidelines for all aspects of the lighting pipelinePlayer ProfileMinimum Requirements:In-depth knowledge of real-time "AAA" lighting experienceStrong collaborator, team builder and have excellent communication skillsProven ability and understanding of how to communicate clear and constructive feedback to othersExperience and willingness to work with off-site, remote teams and provide visual and technical guidance, educate others on tools, processes, and visual leadershipSolid technical background in runtime and pre-baked lighting techniquesAbility to be self-motivated and self-directedExperience and understanding of current "industry standard" real-time PBR techniques.Understanding of photography, camera terminology, exposure, and lightAn eye for detail and visual composition with the ability to craft lighting to enhance mood and gameplayProficient in English including excellent written and oral communication skills and the ability to communicate effectively with Production, Artists, and Engineers across large teamsExperience with post-processing and color-grading techniquesAbility to follow design reference and concept art to implement Art Directors visionCoding, Scripting, or experience in shader writing is a plusOur World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including ®, , ®, ®, ™ and ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!


Fuente: Talent_Ppc

Requisitos

Lead Lighting Artist (Barcelona, Spain)
Empresa:

Activision Blizzard


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